Stevens Interactive has over 15 years of game development experience starting in the mid 1990's when most games were developed for the wide reaching Windows PC market. Our team has experience working with several high profile companies such as Electronic Arts, Microsoft, Hasbro Interactive (acquired by Infogrames/Atari), Mattel Media (acquired by THQ), Games Workshop and many more.
A "game" can have a completely different meaning depending on who you talk to. Some people think Casual Games, others think Massively Multiplayer Online Games (MMOG). The fact is that games can be used in a variety of ways. Games are incredibly effective teaching tools and very persuasive when used to reinforce a brand identity.
However, building a game is no small feat. Similar to a physical structure you must have all of your foundation in place before building on top of it. Otherwise, your whole project can collapse. We take great pride in our work flow and process management to ensure we have a clear roadmap for the development of each project we select. Then we assemble a team of specialists that do their job well. Game designers, Graphic Artists, Game Developers, UI Developers, Transactional Developers, Quality Assurance and Project Managers all have unique skills and are assigned to complete tasks in their area of expertise.